Dear International Students, about Game Jams!
Hello International Students at the Lapland UAS and University, we heard you had interest towards the upcoming Game Jams event occurring throughout the weekend on 14. – 16.10. Your interest reached us quite late so we didn’t have time to prepare all materials in English, but we hope you get the necessary information from the […]
Good vibes at the Spring 2022 Frosted Game Jams
A weekend full of games and pizza! In Spring 2022, FrostBit arranged Frosted Game Jams together with students at the LapUAS Campus. The event began by gathering at the University of Applied Sciences’ ShowRoom, where desk setups and PCs had already been arranged. The theme was unveiled in the form of a fun trailer, and […]
Bit1 competition – Looking for the student game of the year!
Do you have a dev team ready and a game idea in mind? Take part in Bit1 competition, where you get to showcase your talent as a game developer and connect with game industry professionals! Registration for PreBit preliminaries is open until 31.3. PreBits are held in Helsinki, Turku and Tampere on 20.-22.4. The Bit1 […]
Energy ECS Project– FrostBit partaking in the development of the future of electric cars
The Smart and Secure Energy Solutions for Future Mobility (Energy ECS) project started in 2021, and we in the lab have now stepped along in the journey. This ECSEL-IA project explores the smart energy solutions of the future, paving the way for a new kind of European business and technology ecosystem. The entire project consortium […]
The FrostBit Code – YouTube Live Streams Spring 2022
The FrostBit Code is a live event where you can join in to listen to and discuss coding- and everything-game-field related topics. In the spring of 2022, the focus will be mostly on the world of game programming, and the stream will be hosted by Onni, Joel and Samuli. In addition, other experts in the […]
Detecting berries with Deep Learning
BerryMachine is a project funded by Interreg Nord, the partners being Lapland University of Applied Sciences, Natural Resources Institute Finland (LUKE) and NIBIO (Norway). The purpose of the project is to research the possibilities of artificial intelligence in detecting the amount and quality of the current berry harvest, based on a photo taken by a smartphone […]
Creating a Digital Twin VR-Environment
DUKE is a collaboration project between Lapland University of Applied Sciences (Lapland UAS) and Rovaniemi Municipal Federation of Education (REDU). The idea of DUKE is to examine how VR solutions can be implemented in educational purposes while leveraging renewable energy. Our main pilot is a digital twin of an educational district heating plant located in […]
A new era of educational games – learning through digital solutions and gamification
Advances in technology have made it possible to create more advanced games for educational purposes. It is no longer just “point and click” style computer games for children in the late 90s, but developments have given us the keys to assist in more complex learning. The wildest dreams of digital twins that utilize virtual reality […]
The FrostBit Code – YouTube Livestreams 2021
The FrostBit Live Code is a livestream event where you can grab a coffee together with our hosts, entertain and learn about a variety of buzz topics in coding/programming. The event is hosted by FrostBit Software Lab’s engineers with coding at their heart: Juhani Kuru, Matias Hiltunen and Mikko Pajula. In one hour of livestream, […]
Historical accuracy versus playability – Designing the Struve Geodetic Arc mobile game
If a game, game-like learning environment or any other software using game technologies is based on real events, the relationship between realism and playability has to be taken into consideration during the development process. Imitating the real world precisely with all its limitations set by physics, biology or the passage of time doesn’t necessarily serve […]