The FrostBit Code – YouTube Livestreams

The FrostBit Live Code is a livestream event where you can grab a coffee together with our hosts, entertain and learn about a variety of buzz topics in coding/programming. The event is hosted by FrostBit Software Lab’s engineers with coding at their heart: Juhani Kuru, Matias Hiltunen and Mikko Pajula. In one hour of livestream, the hosts will discuss about a specific topic and give concrete examples and share their know how from their experiences while working in diverse projects at the Lab. Jokes and silly coding mistakes are part of the show.

Why join? To learn, be entertained and improve you coding know-how while enjoying your afternoon coffee with the coding gurus. The event is for students and general audience with minimum to an extended knowledge in coding. Disclaimer: No prior coding knowledge required to join the event!

The livestreams are always broadcasted and recorded on the last Thursday of each month (excluding July, August and December 2021) from 1:00 pm to 2:30 pm on the FrostBit Youtube-channel, where you can also find the older broadcasts. You can participate in the conversation during the streams in the live-chat or by contacting some of the hosts via Teams or email.

The streams are public and always in Finnish (excluding September English session). If you would like to receive a notification on your calendar, the specific stream link and more comprehensive information about the topic and upcoming streams, you can register your email address by following the link below (this newsletter is in Finnish):

TOPICS

APRIL: Emerging programming languages: Rust, Julia, Go, etc.
MAY: Web Development with C#: .NET Core
JUNE: Unity vs. Unreal: Which one you should choose for your own project
SEPTEMBER: IoT Coding: Concrete projects, ethics and privacy (session in English)
OCTOBER: Applying 3D-modelling: Interactive Augmented Reality experiences
NOVEMBER: Arts and Web Development: UX and UI Design Principles

THE STREAM HOSTS

MATIAS: Isä, koodari, paikkatietoon perustuvien AR-pelien aktiivinen käyttäjä. 

Mitä mahdottomampi tehtävä, sitä kiinnostavampi haaste.
Mikään ei ole mahdotonta kunnes toisin todistetaan!
Intohimona koodaaminen: Työ ja harrastus.
Toimin web- ja mobiiliteknologioiden parissa FrostBit ohjelmistolaboratoriossa erilaisissa hankkeissa asiantuntijana ja koodarina.

JUHANI

"Isännällä on 13 vuoden kokemus softa-alalta useasta eri projektista monella eri kielellä C++:sta C#:n, Perlin ja Javascriptin kautta Pythoniin, Javaan ja Dartiin. Parhaiten isäntä viihtyy full-stackin parissa, mutta minähän en näistä mitään ymmärrä. Parasta työpäivissä on se, että saa nukkua isännän jalkojen päällä lämmittäen varpaita." t. Nyytti 7kk pomeranian 🐶
MIKKO: FrostBit-labran projekti-insinööri

Legacy-koodissa uiva vanhan liiton koodipohjalla tehty insinööri. Unelmoin siitä huolimatta paremmista arkkitehtuureista ja kauniimmasta koodista. Annan innokkaiden johdattaa ja pyrin innostumaan mukana. Vapaa-ajalla mieluiten koodailisin full-stack -juttuja arkea helpottamaan, kuten vesimittarin automatisoitua lukemista helpolla ui:lla. Tietotekniikan on tarkoitus helpottaa elämää. Käyttöliittymien tulisi tukea käyttäjää, ei turhauttaa. Jonain päivänä onnistumme koodaamaan itsellemme paremman elämän.

Kiinnostukset: UX-suunnittelu, Olio-ohjelmointi, paikkatieto ja helpot ratkaisut.

STREAMS IN YOUTUBE

Summer Game Studies 2021

Registration for the 2021 summer game studies has started and will continue until 4pm of 10/05/2021!

Course topics this year:

  • Game design and scripting
  • Game art (3D modeling, texturing and animation)
  • Game programming Unreal Blueprint
  • Game production
  • Game sounds

Follow the link below to the official information page of the Summer Game Studies, where you will find more information and instructions on how to register. If you have any questions, you can contact Sanni Mustonen (Sanni Mustonen, firstname.surname@lapinamk.fi).

Summer Game Studies 2020

In 2020, the Summer Game Studies are held for the fourth time, but this year is exceptional in many ways. For the first time, summer game studies will be conducted entirely remotely, due to the prevailing epidemic situation.

Remote Teaching and studying have posed many new challenges, but at the same time provided an opportunity to try out new teaching methods. Teachers in the Summer Game Studies have become “YouTube stars” and all teaching materials are pre-prepared and uploaded to YouTube for students to use, allowing each student to progress individually – and if something feels difficult, they have the chance to rewind and watch the video again. Although the material is available on YouTube, students are offered individual guidance during the week: Question hours are held from Tuesday through Thursday, teachers tour in groups on Mondays and Fridays, and a Sprint Review is held every other Friday. Sprint Reviews are good opportunities to get to follow the progress and see the different stages of development of the game projects.

At the beginning of the Summer Game Studies, 16 groups of students were formed who will be working together throughout the summer. The Game Studies began with the basics of game design and grouping, from which we continued to learn both programming and modeling with the help of videos. This year, a record number of students took part in summer game studies: more than 110 students were enthusiastic. Students applied from high school, university, and university of applied sciences and each group found their areas of interest and strengths. Best of all, during the summer it is possible to try out different tasks in a group and learn something new. You don’t have to code or model all summer, but you can try different roles according to your preference.

Summer Game Roles
Producer, Game Tester, Sound Designer, Screenwriter, Field Designer, Game Designer, Gameplay Programmer, 3D Programmer, Concept Artist, Technical Artist, VFX Artist, Game Engine Programmer, Network Programmer, Programmer, 3D Artist, Animator, UI Artist, Community Manager, Data Analyzer

Currently, most student teams are spending their summer vacation week, which this year is during the Midsummer week. A week’s holiday after an initial clutch in studies is surely a warm breeze. Spring 2020 has been full of studying for most students, after which summer game studies began with full steam. Now students are allowed to enjoy the summer and take it easy.

After Midsummer, we return to continue our Summer Game studies: the next goal is to build a working prototype that will be tested at the next Sprint Review. Once again, amazing games are to be expected. Although this year’s theme is “Adventure Games”, there will be various genres of games to test at the closing ceremony on August 21st. There will be 2D and 3D games that utilize different game mechanics: so plenty of fun is to be expected! We hope that by the end of the summer we will be able to hold a joint closing ceremony and test the games of each group in the University facilities.

The Summer game studies are organized in co-operation between Lapland University of Applied Sciences and the University of Lapland. The staff of the University of Lapland and the Digital Solutions Competence Group of Lapland University of Applied Sciences work as teachers in summer game studies and are responsible for supervising students.

We will be publishing Game Trailers from the Summer Game Studies on the FrostBit website at the end of the summer – so stay tuned!


Written by Toni Westerlund & Jarkko Piippo | 15/06/2020